/********************************************************************* * * Software License Agreement (BSD License) * * Copyright (c) 2009, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Willow Garage, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * Author: Eitan Marder-Eppstein *********************************************************************/ #include <voxel_grid/voxel_grid.h> #include <gtest/gtest.h> TEST(voxel_grid, basicMarkingAndClearing){ int size_x = 50, size_y = 10, size_z = 16; voxel_grid::VoxelGrid vg(size_x, size_y, size_z); //Put a "tabletop" into the scene. A flat rectangle of set voxels at z = 12. int table_z = 12; int table_x_min = 5, table_x_max = 15; int table_y_min = 0, table_y_max = 3; for(int x = table_x_min; x <= table_x_max; x++){ vg.markVoxelLine(x, table_y_min, table_z, x, table_y_max, table_z); } for(int i = table_x_min; i <= table_x_max; ++i){ for(int j = table_y_min; j <= table_y_max; ++j){ //check that each cell of the table is marked ASSERT_EQ(voxel_grid::MARKED, vg.getVoxel(i, j, table_z)); } } int mark_count = 0; unsigned int unknown_count = 0; //go through each cell in the voxel grid and make sure that only 44 are filled in for(unsigned int i = 0; i < vg.sizeX(); ++i){ for(unsigned int j = 0; j < vg.sizeY(); ++j){ for(unsigned int k = 0; k < vg.sizeZ(); ++k){ if(vg.getVoxel(i, j, k) == voxel_grid::MARKED){ mark_count++; } else if(vg.getVoxel(i, j, k) == voxel_grid::UNKNOWN){ unknown_count++; } } } } ASSERT_EQ(mark_count, 44); //the rest of the cells should be unknown ASSERT_EQ(unknown_count, vg.sizeX() * vg.sizeY() * vg.sizeZ() - 44); //now, let's clear one of the rows of the table vg.clearVoxelLine(table_x_min, table_y_min, table_z, table_x_max, table_y_min, table_z); mark_count = 0; unknown_count = 0; int free_count = 0; //go through each cell in the voxel grid and make sure that only 33 are now filled in for(unsigned int i = 0; i < vg.sizeX(); ++i){ for(unsigned int j = 0; j < vg.sizeY(); ++j){ for(unsigned int k = 0; k < vg.sizeZ(); ++k){ if(vg.getVoxel(i, j, k) == voxel_grid::MARKED){ mark_count++; } else if(vg.getVoxel(i, j, k) == voxel_grid::FREE){ free_count++; } else if(vg.getVoxel(i, j, k) == voxel_grid::UNKNOWN){ unknown_count++; } } } } //we've switched 11 cells from marked to free ASSERT_EQ(mark_count, 33); //we've just explicitly seen through 11 cells ASSERT_EQ(free_count, 11); //the rest of the cells should still be unknown ASSERT_EQ(unknown_count, vg.sizeX() * vg.sizeY() * vg.sizeZ() - 44); //now let's put in a vertical column manually to test markVoxel for(unsigned int i = 0; i < vg.sizeZ(); ++i){ vg.markVoxel(0, 0, i); ASSERT_EQ(vg.getVoxel(0, 0, i), voxel_grid::MARKED); } vg.printColumnGrid(); vg.printVoxelGrid(); //now, let's clear that line of voxels and make sure that they clear out OK vg.clearVoxelLine(0, 0, 0, 0, 0, vg.sizeZ() - 1); for(unsigned int i = 0; i < vg.sizeZ(); ++i){ ASSERT_EQ(vg.getVoxel(0, 0, i), voxel_grid::FREE); } mark_count = 0; //Visualize the output /* v->printVoxelGrid(); v->printColumnGrid(); printf("CostMap:\n===========\n"); for(int y = 0; y < size_y; y++){ for(int x = 0; x < size_x; x++){ printf((costMap[y * size_x + x] > 0 ? "#" : " ")); }printf("|\n"); } */ } int main(int argc, char** argv){ testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }