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orange2022 / src / openslam_gmapping / include / gmapping / grid / map.h
#ifndef MAP_H
#define MAP_H
#include <gmapping/utils/point.h>
#include <assert.h>
#include "gmapping/grid/accessstate.h"
#include "gmapping/grid/array2d.h"

namespace GMapping {
/**
The cells have to define the special value Cell::Unknown to handle with the unallocated areas.
The cells have to define (int) constructor;
*/
typedef Array2D<double> DoubleArray2D;

template <class Cell, class Storage, const bool isClass=true> 
class Map{
	public:
		Map(int mapSizeX, int mapSizeY, double delta);
		Map(const Point& center, double worldSizeX, double worldSizeY, double delta);
		Map(const Point& center, double xmin, double ymin, double xmax, double ymax, double delta);
		/* the standard implementation works filen in this case*/
		//Map(const Map& g);
		//Map& operator =(const Map& g);
		void resize(double xmin, double ymin, double xmax, double ymax);
		void grow(double xmin, double ymin, double xmax, double ymax);
		inline IntPoint world2map(const Point& p) const;
		inline Point map2world(const IntPoint& p) const;
		inline IntPoint world2map(double x, double y) const 
		  { return world2map(Point(x,y)); }
		inline Point map2world(int x, int y) const 
		  { return map2world(IntPoint(x,y)); }

		inline Point getCenter() const {return m_center;}	
		inline double getWorldSizeX() const {return m_worldSizeX;}
		inline double getWorldSizeY() const {return m_worldSizeY;}
		inline int getMapSizeX() const {return m_mapSizeX;}
		inline int getMapSizeY() const {return m_mapSizeY;}
		inline double getDelta() const { return m_delta;}
		inline double getMapResolution() const { return m_delta;}
		inline double getResolution() const { return m_delta;}
		inline void getSize(double & xmin, double& ymin, double& xmax, double& ymax) const {
			Point min=map2world(0,0), max=map2world(IntPoint(m_mapSizeX-1, m_mapSizeY-1)); 
			xmin=min.x, ymin=min.y,  xmax=max.x, ymax=max.y; 
		}
		
		inline Cell& cell(int x, int y) {
		  return cell(IntPoint(x, y));
		}
		inline Cell& cell(const IntPoint& p);

		inline const Cell& cell(int x, int y) const  {
		  return cell(IntPoint(x, y));
		}
		inline const Cell& cell(const IntPoint& p) const;

		inline Cell& cell(double x, double y) {
		  return cell(Point(x, y));
		}
		inline Cell& cell(const Point& p);

		inline const Cell& cell(double x, double y) const {
		  return cell(Point(x, y));
		}

		inline bool isInside(int x, int y) const {
		  return m_storage.cellState(IntPoint(x,y))&Inside;
		}
		inline bool isInside(const IntPoint& p) const {
		  return m_storage.cellState(p)&Inside;
		}

		inline bool isInside(double x, double y) const {
		  return m_storage.cellState(world2map(x,y))&Inside;
		}
		inline bool isInside(const Point& p) const {
		  return m_storage.cellState(world2map(p))&Inside;
		}

		inline const Cell& cell(const Point& p) const;

		inline Storage& storage() { return m_storage; }
		inline const Storage& storage() const { return m_storage; }
		DoubleArray2D* toDoubleArray() const;
	        Map<double, DoubleArray2D, false>* toDoubleMap() const;
		
	protected:
		Point m_center;
		double m_worldSizeX, m_worldSizeY, m_delta;
		Storage m_storage;
		int m_mapSizeX, m_mapSizeY;
		int m_sizeX2, m_sizeY2;
	static const Cell m_unknown;
};

typedef Map<double, DoubleArray2D, false> DoubleMap;

template <class Cell, class Storage, const bool isClass>
  const Cell  Map<Cell,Storage,isClass>::m_unknown = Cell(-1);

template <class Cell, class Storage, const bool isClass>
Map<Cell,Storage,isClass>::Map(int mapSizeX, int mapSizeY, double delta):
	m_storage(mapSizeX, mapSizeY){
	m_worldSizeX=mapSizeX * delta;
	m_worldSizeY=mapSizeY * delta;
	m_delta=delta;
	m_center=Point(0.5*m_worldSizeX, 0.5*m_worldSizeY);
	m_sizeX2=m_mapSizeX>>1;
	m_sizeY2=m_mapSizeY>>1;
}

template <class Cell, class Storage, const bool isClass>
Map<Cell,Storage,isClass>::Map(const Point& center, double worldSizeX, double worldSizeY, double delta):
	m_storage((int)ceil(worldSizeX/delta), (int)ceil(worldSizeY/delta)){
	m_center=center;
	m_worldSizeX=worldSizeX;
	m_worldSizeY=worldSizeY;
	m_delta=delta;
	m_mapSizeX=m_storage.getXSize()<<m_storage.getPatchSize();
	m_mapSizeY=m_storage.getYSize()<<m_storage.getPatchSize();
	m_sizeX2=m_mapSizeX>>1;
	m_sizeY2=m_mapSizeY>>1;
}

template <class Cell, class Storage, const bool isClass>
Map<Cell,Storage,isClass>::Map(const Point& center, double xmin, double ymin, double xmax, double ymax, double delta):
	m_storage((int)ceil((xmax-xmin)/delta), (int)ceil((ymax-ymin)/delta)){
	m_center=center;
	m_worldSizeX=xmax-xmin;
	m_worldSizeY=ymax-ymin;
	m_delta=delta;
	m_mapSizeX=m_storage.getXSize()<<m_storage.getPatchSize();
	m_mapSizeY=m_storage.getYSize()<<m_storage.getPatchSize();
	m_sizeX2=(int)round((m_center.x-xmin)/m_delta);
	m_sizeY2=(int)round((m_center.y-ymin)/m_delta);
}
		
template <class Cell, class Storage, const bool isClass>
void Map<Cell,Storage,isClass>::resize(double xmin, double ymin, double xmax, double ymax){
	IntPoint imin=world2map(xmin, ymin);
	IntPoint imax=world2map(xmax, ymax);
	int pxmin, pymin, pxmax, pymax;
	pxmin=(int)floor((float)imin.x/(1<<m_storage.getPatchMagnitude()));
	pxmax=(int)ceil((float)imax.x/(1<<m_storage.getPatchMagnitude()));
	pymin=(int)floor((float)imin.y/(1<<m_storage.getPatchMagnitude()));
	pymax=(int)ceil((float)imax.y/(1<<m_storage.getPatchMagnitude()));
	m_storage.resize(pxmin, pymin, pxmax, pymax);
	m_mapSizeX=m_storage.getXSize()<<m_storage.getPatchSize();
	m_mapSizeY=m_storage.getYSize()<<m_storage.getPatchSize();
	m_worldSizeX=xmax-xmin;
	m_worldSizeY=ymax-ymin;
	m_sizeX2-=pxmin*(1<<m_storage.getPatchMagnitude());
	m_sizeY2-=pymin*(1<<m_storage.getPatchMagnitude());
}

template <class Cell, class Storage, const bool isClass>
void Map<Cell,Storage,isClass>::grow(double xmin, double ymin, double xmax, double ymax){
	IntPoint imin=world2map(xmin, ymin);
	IntPoint imax=world2map(xmax, ymax);
	if (isInside(imin) && isInside(imax))
		return;
	imin=min(imin, IntPoint(0,0));
	imax=max(imax, IntPoint(m_mapSizeX-1,m_mapSizeY-1));
	int pxmin, pymin, pxmax, pymax;
	pxmin=(int)floor((float)imin.x/(1<<m_storage.getPatchMagnitude()));
	pxmax=(int)ceil((float)imax.x/(1<<m_storage.getPatchMagnitude()));
	pymin=(int)floor((float)imin.y/(1<<m_storage.getPatchMagnitude()));
	pymax=(int)ceil((float)imax.y/(1<<m_storage.getPatchMagnitude()));
	m_storage.resize(pxmin, pymin, pxmax, pymax);
	m_mapSizeX=m_storage.getXSize()<<m_storage.getPatchSize();
	m_mapSizeY=m_storage.getYSize()<<m_storage.getPatchSize();
	m_worldSizeX=xmax-xmin;
	m_worldSizeY=ymax-ymin;
	m_sizeX2-=pxmin*(1<<m_storage.getPatchMagnitude());
	m_sizeY2-=pymin*(1<<m_storage.getPatchMagnitude());
}


template <class Cell, class Storage, const bool isClass>
IntPoint Map<Cell,Storage,isClass>::world2map(const Point& p) const{
	return IntPoint( (int)round((p.x-m_center.x)/m_delta)+m_sizeX2, (int)round((p.y-m_center.y)/m_delta)+m_sizeY2);
}

template <class Cell, class Storage, const bool isClass>
Point Map<Cell,Storage,isClass>::map2world(const IntPoint& p) const{
	return Point( (p.x-m_sizeX2)*m_delta,
		      (p.y-m_sizeY2)*m_delta)+m_center;
}


template <class Cell, class Storage, const bool isClass>
Cell& Map<Cell,Storage,isClass>::cell(const IntPoint& p) {
	AccessibilityState s=m_storage.cellState(p);
	if (! s&Inside)
		assert(0);
	//if (s&Allocated) return m_storage.cell(p); assert(0);

	// this will never happend. Just to satify the compiler..
	return m_storage.cell(p);

}

template <class Cell, class Storage, const bool isClass>
Cell& Map<Cell,Storage,isClass>::cell(const Point& p) {
	IntPoint ip=world2map(p);
	AccessibilityState s=m_storage.cellState(ip);
	if (! s&Inside)
		assert(0);
	//if (s&Allocated) return m_storage.cell(ip); assert(0);

	// this will never happend. Just to satify the compiler..
	return m_storage.cell(ip);
}

template <class Cell, class Storage, const bool isClass>
  const Cell& Map<Cell,Storage,isClass>::cell(const IntPoint& p) const {
  AccessibilityState s=m_storage.cellState(p);
  //if (! s&Inside) assert(0);
  if (s&Allocated)	 
    return m_storage.cell(p);
  return m_unknown;
}

template <class Cell, class Storage, const bool isClass>
const  Cell& Map<Cell,Storage,isClass>::cell(const Point& p) const {
  IntPoint ip=world2map(p);
  AccessibilityState s=m_storage.cellState(ip);
  //if (! s&Inside) assert(0);
  if (s&Allocated)	 
    return m_storage.cell(ip);
  return  m_unknown;
}


//FIXME check why the last line of the map is corrupted.
template <class Cell, class Storage, const bool isClass>
DoubleArray2D* Map<Cell,Storage,isClass>::toDoubleArray() const{
        DoubleArray2D* darr=new DoubleArray2D(getMapSizeX()-1, getMapSizeY()-1);
	for(int x=0; x<getMapSizeX()-1; x++)
		for(int y=0; y<getMapSizeY()-1; y++){
			IntPoint p(x,y);
			darr->cell(p)=cell(p);
		}
	return darr;
}


template <class Cell, class Storage, const bool isClass>
Map<double, DoubleArray2D, false>* Map<Cell,Storage,isClass>::toDoubleMap() const{
//FIXME size the map so that m_center will be setted accordingly
        Point pmin=map2world(IntPoint(0,0));
	Point pmax=map2world(getMapSizeX()-1,getMapSizeY()-1);
	Point center=(pmax+pmin)*0.5;
	Map<double, DoubleArray2D, false>*  plainMap=new Map<double, DoubleArray2D, false>(center, (pmax-pmin).x, (pmax-pmin).y, getDelta());
	for(int x=0; x<getMapSizeX()-1; x++)
		for(int y=0; y<getMapSizeY()-1; y++){
			IntPoint p(x,y);
			plainMap->cell(p)=cell(p);
		}
	return plainMap;
}

};

#endif