#!/usr/bin/env python3 # # Copyright (c) 2019 LG Electronics, Inc. # # This software contains code licensed as described in LICENSE. # import os import lgsvl sim = lgsvl.Simulator(os.environ.get("SIMULATOR_HOST", "127.0.0.1"), 8181) if sim.current_scene == "BorregasAve": sim.reset() else: sim.load("BorregasAve") spawns = sim.get_spawn() state = lgsvl.AgentState() state.transform = spawns[0] a = sim.add_agent("Lincoln2017MKZ (Apollo 5.0)", lgsvl.AgentType.EGO, state) state = lgsvl.AgentState() forward = lgsvl.utils.transform_to_forward(spawns[0]) right = lgsvl.utils.transform_to_right(spawns[0]) # 10 meters ahead, on left lane state.transform.position = spawns[0].position + 10.0 * forward state.transform.rotation = spawns[0].rotation npc1 = sim.add_agent("Sedan", lgsvl.AgentType.NPC, state) state = lgsvl.AgentState() # 10 meters ahead, on right lane state.transform.position = spawns[0].position + 4.0 * right + 10.0 * forward state.transform.rotation = spawns[0].rotation npc2 = sim.add_agent("SUV", lgsvl.AgentType.NPC, state) # If the passed bool is False, then the NPC will not moved # The float passed is the maximum speed the NPC will drive # 11.1 m/s is ~40 km/h npc1.follow_closest_lane(True, 11.1) # 5.6 m/s is ~20 km/h npc2.follow_closest_lane(True, 5.6) sim.run()