/********************************************************************* * * Software License Agreement (BSD License) * * Copyright (c) 2008, 2013, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Willow Garage, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * Author: Eitan Marder-Eppstein * David V. Lu!! *********************************************************************/ #ifndef COSTMAP_2D_COSTMAP_MATH_H_ #define COSTMAP_2D_COSTMAP_MATH_H_ #include <math.h> #include <algorithm> #include <vector> #include <geometry_msgs/Point.h> /** @brief Return -1 if x < 0, +1 otherwise. */ inline double sign(double x) { return x < 0.0 ? -1.0 : 1.0; } /** @brief Same as sign(x) but returns 0 if x is 0. */ inline double sign0(double x) { return x < 0.0 ? -1.0 : (x > 0.0 ? 1.0 : 0.0); } inline double distance(double x0, double y0, double x1, double y1) { return hypot(x1 - x0, y1 - y0); } double distanceToLine(double pX, double pY, double x0, double y0, double x1, double y1); bool intersects(std::vector<geometry_msgs::Point>& polygon, float testx, float testy); bool intersects(std::vector<geometry_msgs::Point>& polygon1, std::vector<geometry_msgs::Point>& polygon2); #endif // COSTMAP_2D_COSTMAP_MATH_H_