Newer
Older
orange2022 / src / navigation / costmap_2d / plugins / voxel_layer.cpp
/*********************************************************************
 *
 * Software License Agreement (BSD License)
 *
 *  Copyright (c) 2008, 2013, Willow Garage, Inc.
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions
 *  are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above
 *     copyright notice, this list of conditions and the following
 *     disclaimer in the documentation and/or other materials provided
 *     with the distribution.
 *   * Neither the name of Willow Garage, Inc. nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 *  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 *  POSSIBILITY OF SUCH DAMAGE.
 *
 * Author: Eitan Marder-Eppstein
 *         David V. Lu!!
 *********************************************************************/
#include <costmap_2d/voxel_layer.h>
#include <pluginlib/class_list_macros.h>
#include <sensor_msgs/point_cloud2_iterator.h>

#define VOXEL_BITS 16
PLUGINLIB_EXPORT_CLASS(costmap_2d::VoxelLayer, costmap_2d::Layer)

using costmap_2d::NO_INFORMATION;
using costmap_2d::LETHAL_OBSTACLE;
using costmap_2d::FREE_SPACE;

using costmap_2d::ObservationBuffer;
using costmap_2d::Observation;

namespace costmap_2d
{

void VoxelLayer::onInitialize()
{
  ObstacleLayer::onInitialize();
  ros::NodeHandle private_nh("~/" + name_);

  private_nh.param("publish_voxel_map", publish_voxel_, false);
  if (publish_voxel_)
    voxel_pub_ = private_nh.advertise < costmap_2d::VoxelGrid > ("voxel_grid", 1);

  clearing_endpoints_pub_ = private_nh.advertise<sensor_msgs::PointCloud>("clearing_endpoints", 1);
}

void VoxelLayer::setupDynamicReconfigure(ros::NodeHandle& nh)
{
  voxel_dsrv_ = new dynamic_reconfigure::Server<costmap_2d::VoxelPluginConfig>(nh);
  dynamic_reconfigure::Server<costmap_2d::VoxelPluginConfig>::CallbackType cb = boost::bind(
      &VoxelLayer::reconfigureCB, this, _1, _2);
  voxel_dsrv_->setCallback(cb);
}

VoxelLayer::~VoxelLayer()
{
  if (voxel_dsrv_)
    delete voxel_dsrv_;
}

void VoxelLayer::reconfigureCB(costmap_2d::VoxelPluginConfig &config, uint32_t level)
{
  enabled_ = config.enabled;
  footprint_clearing_enabled_ = config.footprint_clearing_enabled;
  max_obstacle_height_ = config.max_obstacle_height;
  size_z_ = config.z_voxels;
  origin_z_ = config.origin_z;
  z_resolution_ = config.z_resolution;
  unknown_threshold_ = config.unknown_threshold + (VOXEL_BITS - size_z_);
  mark_threshold_ = config.mark_threshold;
  combination_method_ = config.combination_method;
  matchSize();
}

void VoxelLayer::matchSize()
{
  ObstacleLayer::matchSize();
  voxel_grid_.resize(size_x_, size_y_, size_z_);
  ROS_ASSERT(voxel_grid_.sizeX() == size_x_ && voxel_grid_.sizeY() == size_y_);
}

void VoxelLayer::reset()
{
  deactivate();
  resetMaps();
  voxel_grid_.reset();
  activate();
}

void VoxelLayer::resetMaps()
{
  Costmap2D::resetMaps();
  voxel_grid_.reset();
}

void VoxelLayer::updateBounds(double robot_x, double robot_y, double robot_yaw, double* min_x,
                                       double* min_y, double* max_x, double* max_y)
{
  if (rolling_window_)
    updateOrigin(robot_x - getSizeInMetersX() / 2, robot_y - getSizeInMetersY() / 2);
  useExtraBounds(min_x, min_y, max_x, max_y);

  bool current = true;
  std::vector<Observation> observations, clearing_observations;

  // get the marking observations
  current = getMarkingObservations(observations) && current;

  // get the clearing observations
  current = getClearingObservations(clearing_observations) && current;

  // update the global current status
  current_ = current;

  // raytrace freespace
  for (unsigned int i = 0; i < clearing_observations.size(); ++i)
  {
    raytraceFreespace(clearing_observations[i], min_x, min_y, max_x, max_y);
  }

  // place the new obstacles into a priority queue... each with a priority of zero to begin with
  for (std::vector<Observation>::const_iterator it = observations.begin(); it != observations.end(); ++it)
  {
    const Observation& obs = *it;

    const sensor_msgs::PointCloud2& cloud = *(obs.cloud_);

    double sq_obstacle_range = obs.obstacle_range_ * obs.obstacle_range_;

    sensor_msgs::PointCloud2ConstIterator<float> iter_x(cloud, "x");
    sensor_msgs::PointCloud2ConstIterator<float> iter_y(cloud, "y");
    sensor_msgs::PointCloud2ConstIterator<float> iter_z(cloud, "z");

    for (unsigned int i = 0; iter_x != iter_x.end(); ++iter_x, ++iter_y, ++iter_z)
    {
      // if the obstacle is too high or too far away from the robot we won't add it
      if (*iter_z > max_obstacle_height_)
        continue;

      // compute the squared distance from the hitpoint to the pointcloud's origin
      double sq_dist = (*iter_x - obs.origin_.x) * (*iter_x - obs.origin_.x)
                       + (*iter_y - obs.origin_.y) * (*iter_y - obs.origin_.y)
                       + (*iter_z - obs.origin_.z) * (*iter_z - obs.origin_.z);

      // if the point is far enough away... we won't consider it
      if (sq_dist >= sq_obstacle_range)
        continue;

      // now we need to compute the map coordinates for the observation
      unsigned int mx, my, mz;
      if (*iter_z < origin_z_)
      {
        if (!worldToMap3D(*iter_x, *iter_y, origin_z_, mx, my, mz))
          continue;
      }
      else if (!worldToMap3D(*iter_x, *iter_y, *iter_z, mx, my, mz))
      {
        continue;
      }

      // mark the cell in the voxel grid and check if we should also mark it in the costmap
      if (voxel_grid_.markVoxelInMap(mx, my, mz, mark_threshold_))
      {
        unsigned int index = getIndex(mx, my);

        costmap_[index] = LETHAL_OBSTACLE;
        touch(double(*iter_x), double(*iter_y), min_x, min_y, max_x, max_y);
      }
    }
  }

  if (publish_voxel_)
  {
    costmap_2d::VoxelGrid grid_msg;
    unsigned int size = voxel_grid_.sizeX() * voxel_grid_.sizeY();
    grid_msg.size_x = voxel_grid_.sizeX();
    grid_msg.size_y = voxel_grid_.sizeY();
    grid_msg.size_z = voxel_grid_.sizeZ();
    grid_msg.data.resize(size);
    memcpy(&grid_msg.data[0], voxel_grid_.getData(), size * sizeof(unsigned int));

    grid_msg.origin.x = origin_x_;
    grid_msg.origin.y = origin_y_;
    grid_msg.origin.z = origin_z_;

    grid_msg.resolutions.x = resolution_;
    grid_msg.resolutions.y = resolution_;
    grid_msg.resolutions.z = z_resolution_;
    grid_msg.header.frame_id = global_frame_;
    grid_msg.header.stamp = ros::Time::now();
    voxel_pub_.publish(grid_msg);
  }

  updateFootprint(robot_x, robot_y, robot_yaw, min_x, min_y, max_x, max_y);
}

void VoxelLayer::clearNonLethal(double wx, double wy, double w_size_x, double w_size_y, bool clear_no_info)
{
  // get the cell coordinates of the center point of the window
  unsigned int mx, my;
  if (!worldToMap(wx, wy, mx, my))
    return;

  // compute the bounds of the window
  double start_x = wx - w_size_x / 2;
  double start_y = wy - w_size_y / 2;
  double end_x = start_x + w_size_x;
  double end_y = start_y + w_size_y;

  // scale the window based on the bounds of the costmap
  start_x = std::max(origin_x_, start_x);
  start_y = std::max(origin_y_, start_y);

  end_x = std::min(origin_x_ + getSizeInMetersX(), end_x);
  end_y = std::min(origin_y_ + getSizeInMetersY(), end_y);

  // get the map coordinates of the bounds of the window
  unsigned int map_sx, map_sy, map_ex, map_ey;

  // check for legality just in case
  if (!worldToMap(start_x, start_y, map_sx, map_sy) || !worldToMap(end_x, end_y, map_ex, map_ey))
    return;

  // we know that we want to clear all non-lethal obstacles in this window to get it ready for inflation
  unsigned int index = getIndex(map_sx, map_sy);
  unsigned char* current = &costmap_[index];
  for (unsigned int j = map_sy; j <= map_ey; ++j)
  {
    for (unsigned int i = map_sx; i <= map_ex; ++i)
    {
      // if the cell is a lethal obstacle... we'll keep it and queue it, otherwise... we'll clear it
      if (*current != LETHAL_OBSTACLE)
      {
        if (clear_no_info || *current != NO_INFORMATION)
        {
          *current = FREE_SPACE;
          voxel_grid_.clearVoxelColumn(index);
        }
      }
      current++;
      index++;
    }
    current += size_x_ - (map_ex - map_sx) - 1;
    index += size_x_ - (map_ex - map_sx) - 1;
  }
}

void VoxelLayer::raytraceFreespace(const Observation& clearing_observation, double* min_x, double* min_y,
                                           double* max_x, double* max_y)
{
  size_t clearing_observation_cloud_size = clearing_observation.cloud_->height * clearing_observation.cloud_->width;
  if (clearing_observation_cloud_size == 0)
    return;

  double sensor_x, sensor_y, sensor_z;
  double ox = clearing_observation.origin_.x;
  double oy = clearing_observation.origin_.y;
  double oz = clearing_observation.origin_.z;

  if (!worldToMap3DFloat(ox, oy, oz, sensor_x, sensor_y, sensor_z))
  {
    ROS_WARN_THROTTLE(
        1.0,
        "The origin for the sensor at (%.2f, %.2f, %.2f) is out of map bounds. So, the costmap cannot raytrace for it.",
        ox, oy, oz);
    return;
  }

  bool publish_clearing_points = (clearing_endpoints_pub_.getNumSubscribers() > 0);
  if (publish_clearing_points)
  {
    clearing_endpoints_.points.clear();
    clearing_endpoints_.points.reserve(clearing_observation_cloud_size);
  }

  // we can pre-compute the enpoints of the map outside of the inner loop... we'll need these later
  double map_end_x = origin_x_ + getSizeInMetersX();
  double map_end_y = origin_y_ + getSizeInMetersY();

  sensor_msgs::PointCloud2ConstIterator<float> iter_x(*(clearing_observation.cloud_), "x");
  sensor_msgs::PointCloud2ConstIterator<float> iter_y(*(clearing_observation.cloud_), "y");
  sensor_msgs::PointCloud2ConstIterator<float> iter_z(*(clearing_observation.cloud_), "z");

  for (;iter_x != iter_x.end(); ++iter_x, ++iter_y, ++iter_z)
  {
    double wpx = *iter_x;
    double wpy = *iter_y;
    double wpz = *iter_z;

    double distance = dist(ox, oy, oz, wpx, wpy, wpz);
    double scaling_fact = 1.0;
    scaling_fact = std::max(std::min(scaling_fact, (distance - 2 * resolution_) / distance), 0.0);
    wpx = scaling_fact * (wpx - ox) + ox;
    wpy = scaling_fact * (wpy - oy) + oy;
    wpz = scaling_fact * (wpz - oz) + oz;

    double a = wpx - ox;
    double b = wpy - oy;
    double c = wpz - oz;
    double t = 1.0;

    // we can only raytrace to a maximum z height
    if (wpz > max_obstacle_height_)
    {
      // we know we want the vector's z value to be max_z
      t = std::max(0.0, std::min(t, (max_obstacle_height_ - 0.01 - oz) / c));
    }
    // and we can only raytrace down to the floor
    else if (wpz < origin_z_)
    {
      // we know we want the vector's z value to be 0.0
      t = std::min(t, (origin_z_ - oz) / c);
    }

    // the minimum value to raytrace from is the origin
    if (wpx < origin_x_)
    {
      t = std::min(t, (origin_x_ - ox) / a);
    }
    if (wpy < origin_y_)
    {
      t = std::min(t, (origin_y_ - oy) / b);
    }

    // the maximum value to raytrace to is the end of the map
    if (wpx > map_end_x)
    {
      t = std::min(t, (map_end_x - ox) / a);
    }
    if (wpy > map_end_y)
    {
      t = std::min(t, (map_end_y - oy) / b);
    }

    wpx = ox + a * t;
    wpy = oy + b * t;
    wpz = oz + c * t;

    double point_x, point_y, point_z;
    if (worldToMap3DFloat(wpx, wpy, wpz, point_x, point_y, point_z))
    {
      unsigned int cell_raytrace_range = cellDistance(clearing_observation.raytrace_range_);

      // voxel_grid_.markVoxelLine(sensor_x, sensor_y, sensor_z, point_x, point_y, point_z);
      voxel_grid_.clearVoxelLineInMap(sensor_x, sensor_y, sensor_z, point_x, point_y, point_z, costmap_,
                                      unknown_threshold_, mark_threshold_, FREE_SPACE, NO_INFORMATION,
                                      cell_raytrace_range);

      updateRaytraceBounds(ox, oy, wpx, wpy, clearing_observation.raytrace_range_, min_x, min_y, max_x, max_y);

      if (publish_clearing_points)
      {
        geometry_msgs::Point32 point;
        point.x = wpx;
        point.y = wpy;
        point.z = wpz;
        clearing_endpoints_.points.push_back(point);
      }
    }
  }

  if (publish_clearing_points)
  {
    clearing_endpoints_.header.frame_id = global_frame_;
    clearing_endpoints_.header.stamp = clearing_observation.cloud_->header.stamp;
    clearing_endpoints_.header.seq = clearing_observation.cloud_->header.seq;

    clearing_endpoints_pub_.publish(clearing_endpoints_);
  }
}

void VoxelLayer::updateOrigin(double new_origin_x, double new_origin_y)
{
  // project the new origin into the grid
  int cell_ox, cell_oy;
  cell_ox = int((new_origin_x - origin_x_) / resolution_);
  cell_oy = int((new_origin_y - origin_y_) / resolution_);

  // compute the associated world coordinates for the origin cell
  // beacuase we want to keep things grid-aligned
  double new_grid_ox, new_grid_oy;
  new_grid_ox = origin_x_ + cell_ox * resolution_;
  new_grid_oy = origin_y_ + cell_oy * resolution_;

  // To save casting from unsigned int to int a bunch of times
  int size_x = size_x_;
  int size_y = size_y_;

  // we need to compute the overlap of the new and existing windows
  int lower_left_x, lower_left_y, upper_right_x, upper_right_y;
  lower_left_x = std::min(std::max(cell_ox, 0), size_x);
  lower_left_y = std::min(std::max(cell_oy, 0), size_y);
  upper_right_x = std::min(std::max(cell_ox + size_x, 0), size_x);
  upper_right_y = std::min(std::max(cell_oy + size_y, 0), size_y);

  unsigned int cell_size_x = upper_right_x - lower_left_x;
  unsigned int cell_size_y = upper_right_y - lower_left_y;

  // we need a map to store the obstacles in the window temporarily
  unsigned char* local_map = new unsigned char[cell_size_x * cell_size_y];
  unsigned int* local_voxel_map = new unsigned int[cell_size_x * cell_size_y];
  unsigned int* voxel_map = voxel_grid_.getData();

  // copy the local window in the costmap to the local map
  copyMapRegion(costmap_, lower_left_x, lower_left_y, size_x_, local_map, 0, 0, cell_size_x, cell_size_x, cell_size_y);
  copyMapRegion(voxel_map, lower_left_x, lower_left_y, size_x_, local_voxel_map, 0, 0, cell_size_x, cell_size_x,
                cell_size_y);

  // we'll reset our maps to unknown space if appropriate
  resetMaps();

  // update the origin with the appropriate world coordinates
  origin_x_ = new_grid_ox;
  origin_y_ = new_grid_oy;

  // compute the starting cell location for copying data back in
  int start_x = lower_left_x - cell_ox;
  int start_y = lower_left_y - cell_oy;

  // now we want to copy the overlapping information back into the map, but in its new location
  copyMapRegion(local_map, 0, 0, cell_size_x, costmap_, start_x, start_y, size_x_, cell_size_x, cell_size_y);
  copyMapRegion(local_voxel_map, 0, 0, cell_size_x, voxel_map, start_x, start_y, size_x_, cell_size_x, cell_size_y);

  // make sure to clean up
  delete[] local_map;
  delete[] local_voxel_map;
}

}  // namespace costmap_2d